Let's play the sims 4 get to work retail part 10 nicole k games
![let let](https://m.media-amazon.com/images/S/aplus-media/vc/659e6768-dd85-42c3-9671-3837167614c4.__CR0,0,970,300_PT0_SX970_V1___.jpg)
- #Let's play the sims 4 get to work retail part 10 nicole k games mod
- #Let's play the sims 4 get to work retail part 10 nicole k games Patch
- #Let's play the sims 4 get to work retail part 10 nicole k games code
Start by having them work on selling for as many days as it takes to raise that bar all the way. You will need to level them up in the 3 skill areas, and keep them happy with their work and with you. When they are fully trained and very satisfied, they will sell, clean, and ring up customers. You have to actively manage your employees. Here's something I typed up a while back: Getting employees to work efficiently in TS4 can be tricky, but it is totally doable. I mean, once you get the hang of it, it's easy, but just winging it really doesn't give results.ĮDIT: I just had to post the same thing in another thread, so here are some further thoughts on retail. So it is quite a surprise that running a store is so difficult and time and labor intensive. It is one of the trickier bits of TS4, not at all like the rest of the game, which IMO is ridiculously easy.
![let let](https://i.ytimg.com/vi/q_vAA5z7v4E/hqdefault.jpg)
If you want, I can repost all of that stuff and hopefully give you some hope of having a well functioning store. After a lot of playtime with stores, anytime that I want to start one, I know that it will be a process of building up the business and not just opening it and have everything go completely smoothly the first day. Also using store reward points in a crafty way will make a HUGE difference. Running a store is very much a 'game within the game' and it does take some time and effort to get employees up to the standard that you are wanting.
![let let](https://cdn.vox-cdn.com/thumbor/adSsOaZ5-2xrQSZCKN0vEzwssOc=/0x0:1920x1080/1800x1800/filters:focal(960x540:961x541)/cdn.vox-cdn.com/uploads/chorus_asset/file/22910360/chrome_2021_10_08_11_35_43.jpg)
I've posted lengthy tips to make employees functional. Since making retail stores was one of my favorite things about The Sims 2 Open for Business, I hope this annoyance can be addressed at some point so that my shopping empire can run without me having to personally do every single interaction like it could in that game. In general I would also be happier if stores were less of a "let's all socialize into one big group" environment (when I'm in a store I don't usually have big chats with the other patrons) but that's partially just how the game works.
#Let's play the sims 4 get to work retail part 10 nicole k games Patch
It seems to me then that the solution for this issue should be relatively simple (although of course I know this doesn't translate to could easily be included in the next patch since it probably affects other areas of the game as well) have staff stay mainly out of group conversations and let them be interrupted by work-related tasks. However, as stores tend to quickly turn into big group conversations involving both staff and customers, the action in their queue (the group conversation) never truly completes - and since the availability of a next work-related task does not interrupt a non work-related task, they just stay in the group conversation until the customer has left or I've chosen to ring up the customer myself because the icon was turning red.
#Let's play the sims 4 get to work retail part 10 nicole k games code
Looking briefly into the code I think I can see why the employees are so useless, but I couldn't find a 'quick fix' for it Īpparently when employees finish an action in their queue, their current task will dictate what to do next - either find a customer to ring up, item to restock or just slack off.
#Let's play the sims 4 get to work retail part 10 nicole k games mod
I can't tell if the 'answer questions' task that I assume is supposed to help filling the 'buying meter' even does anything.īecause I have some programming experience I tried looking into whether or not I could make a mod to fix this. In the end my store is a mess of customers that leave because it took to long for them to be able to pay and items that never get restocked. However, what actually happens is that they never do anything - not even because the game has them 'slacking off' (for which you can reprimand them), but because they are constantly drawn into group conversations that mess up their action queue. Pretty simple setup that should in theory let the store run itself so that my own sim can focus on talking people into buying the overpriced stuff I have for sale. I ran a simple test yesterday on a very small store with three employees I assigned them different tasks each - one is supposed to answer questions, one is tasked with ringing up customers and the other should restock items. That being said though - running a retail store in Get to Work is still horrendously broken, the main issue being that hiring employees is useless. The latest patch fixed a whole lot of things that had been bugging me for a while and I'm very happy with that. Let me first state that I'm extremely happy with how The Sims team has been pushing out patches and fixing many issues.